Encounters with Nomads

This week the hunting party was given a Brawler and a Berkserker to assist them in their duties. While on the trail of a large moose herd, the party was beset upon by a colony of large trapdoor spiders. Luckily the skills of the party druid helped alleviate the impact the spider venom had, and the group was able to collect quite the bounty of spider meat.

On their back to Emberhome the party noticed they were being trailed. Taking a cautious, but friendly approach, they met up with a hunting party devoted to Grandfather Winter. The two groups exchanged words and the party gave some of their spider meat as a gesture of goodwill.

Following their return, the party decided to investigate additional human trails they had ran across. Spending the next several days in pursuit, they eventually came upon a hunting party of Maar and things quickly escalated into violence. The party won out, though a scout from their enemies escaped.

With winter approaching, the steps taken to ensure a safe winter season mean the difference between life and death. Will the PCs focus on preventing attacks, or will they continue to ensure viable food stores for their friends and family?

Hunting Lifestyle

Our 2nd session kicked off with two new additions to the hunting party, a cleric of the Crone and a Wizard. The party decided boar was on the menu, and following that, were asked by the town to look into an Anhkeg problem. While they were only able to slay one of the beasts, it was enough to have the local smith forge a shortsword for one of the rogues.

This week we will hopefully have something other than simple beasts for the players, so stay posted!

First Session

We had our first offical session on Saturday, October 3rd. We made characters for several players and had an intro session. The Players encountered a Grizzly Bear in the wastes, as well as a pack of starving hyenas. Emberhome appreciated the much needed meat, and the players have set themselves apart as adept and capable hunters. We will meet again next week, and hopefully add the rest of the party at that time.

In the Beginning (Intro)

Welcome to the Godsfall Campaign. We will be using D&D 3.0 for our rules and a homebrew setting which I hope you will all enjoy. I plan to try something a bit different with this campaign, in that I expect it to span several hundred years of the world’s history and will take place in at least 3 different segments. In effect, everyone will have at least 3 PCs that will operate in different times and cultures, helping form the world and participating in the events that shape it.

The setting is one that is “young”. What I mean by that is the world’s races and cultures are still fairly new. We can all remember games that highlight how powerful the elves and dwarves were at one time, but how often do we get to PLAY in those eras? That’s what Godsfall will be about. We will have three playable races at start, each with their own adventure arc.

Humans will actually be drawn from the new city of Emberhome. While they may have grown up barbarians, PCs will be expected to have thrown their lot in with civilization, or at least have a healthy respect for what the city can offer. The arc will deal with ideas of morality and the rise of violent humanoid tribes.

Elven players will descend from one of the major noble houses in the Elven Forest. They will work toward discovering why the Elves are losing their immortality and finding ways to adapt and/or recover what they are losing. The Elven game will focus on discovering and creating an Elven identity independant of the Fey Wild and branching out of the Elven race.

Dwarf players will be treated to seeing their race at its height. They will have easy access to high end weapons and armor and minor access to magically crafted items as well. At first, the game will center around the grandeur of the Dwarven Empire and what the PCs can do to increase the wealth. Eventually we will introduce threats to the dwarven way of life and it will be a very dramatic downturn and struggle for survival.

Following the three story arcs, we will move into a general campaign with more character options and it is my hope to allow the players to decide the direction of the game from that point, addressing the concerns that they (and their characters) see as important for the future of Godsfall.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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